- #Civ iv tech tree for free#
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- #Civ iv tech tree Patch#
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Build at least one religious center it helps spread your religion for free and gives you money, too.
And the religion's special building gives you money for each city with the religion, which can be a tasty bit of income.Īll that said, going down the religion path is a choice, and you don't have to take it.
#Civ iv tech tree plus#
Plus you can use Organized Religion- and I don't fall in love easily, but I love this civic, which lets you build buildings 25% faster. I usually do, because you can spread your state religion to your rivals and spy on them- exceedingly useful through most of the game. If you get neither, go for Monotheism (Judaism). Buddhism usually takes fewer moves, but it seems like the AI usually beats me to it, so I try for Meditation (Hinduism). To get one of the starting religions, start with Mysticism, and then either Meditation or Polytheism.
#Civ iv tech tree Patch#
Make sure you have the 1.52 patch or higher, since it greatly improves the Advisors- in the released version they looked like rush jobs. It's also great to see exactly why a civ likes you or hates you, and even what your score is composed of. If you played Civ3, your knowledge of the units generally doesn't carry over the combat display tells you what you need to know, at the moment you need to know it.
#Civ iv tech tree how to#
Read it carefully, as the game is trying here to teach you how to win. Worth special attention: the depiction of combat odds, as you prepare a unit move but don't release the mouse.
I'm not that fond of mouseovers, but they really work here: if something isn't displayed directly, it's often visible by highlighting the obvious spot on the screen. The user interface is excellent it's simply amazing how much information is available on the screen. And the new additions- unit promotions, religions, civics, worker actions, a looser tech tree- all seem to open the game out, without introducing negatives. Thus, unit wrangling is much improved tedious things like pollution and civil turmoil are eliminated the AIs don't seem quite so reflexly hostile resources are more fairly distributed faraway colonies are no longer production-poor. Civ4 does this as well to some extent but the larger goal was obviously to make the game more fun- and it works. The Civ3 designers seemed to chiefly hope to undermine the best Civ2 strategies. For higher levels, you're on your own.įirst off, let me just spend some time admiring the game design. In my recent reader survey I asked if anyone had any tips for beating Civ4 at Prince the consensus answer was "No idea if you figure it out, tell us." I've now beaten Prince, so it's a good time to share what I know. Doing better at Civ4 How to do better at Civ4 than you probably are